Silent Hunter I
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NOTE ON SOURCES FOR THIS PAGE A good portion of the data was recovered through the use of the RUBY script wayback_machine_downloader on the following websites: http://www.silenthunter.com |
Following the original CD-ROM release of Silent Hunter on 25 March 1996, several expansion packs and one “gold” compilation were released by SSI.
In chronological order, they are:
Silent Hunter Patrol Disk 1 (1996) - An expansion disk coupled with an upgraded version (Version 1.1) of Silent Hunter. Two new patrol zones – Sulu Sea and Malaysia – were added, as well as fifteen historical scenarios.
The v1.1 patch added features such as:
Red night lighting, Sub vs. Sub Combat, Radio Logbook, Enhanced Enemy Aircraft Attacks, Submarine Anti-Air Routine, Deception Option (Debris), Hull creaking when deep, Improved Ship ID Book and “special operations” missions: Photo Recon, Life Guard Duty, Commando Deployment, and Commando Resupply.
Silent Hunter Patrol Disk 2 (1997) - Upgraded Silent Hunter to V1.2. Included the scenario editor; another 2 new patrol zones, Hong Kong and Vietnam (Indochina) and fifteen new historical scenarios.
Silent Hunter Patrol Disk 3 - Added 2 more patrol zones – Aleutian Islands and Java Sea – and 15 more historical scenarios. This disk was only available by ordering online with SSI or SUBSIM Review.
Silent Hunter Commander's Edition – Includes all three patrol discs and is patched to version 1.31 “out of the box”.
Your best bet is to go on Amazon or E-Bay and buy a used copy of the Commander's Edition, because that version includes all the addons as well as all the patches (up to the last one – v1.31).
Silent Hunter Manual (1.6~ MB PDF)
This is the main manual for the game, but it doesn't include the Scenario Editor or the new features added in the v1.1 patch.
Silent Hunter: Commander's Edition Addenda (545~ kb PDF)
This details the new features that were added up to the final version 1.31; including: Scenario Editor, LifeGuard Duty, etc.
Version 1.xx to 1.30 Patch (5.4~ MB ZIP)
This will update pretty much any version to 1.30.
Version 1.30 to 1.31 Patch (781~ kb)
This will update version 1.30 to the final 1.31 that shipped with Silent Hunter: Commander's Edition.
The "copy protection" used by Silent Hunter requires that the game CD-ROM be inserted into the CD drive for the game to function. The copy protection 'check' was made by looking for the presence of the 17,028,772 byte file named "10.SMK" in the "\SH\BUD" sub-directory on the game CD-ROM. The following method eliminates the need for the game CD-ROM to be present in the CD drive when playing the game:
First, create a sub-directory named "\BUD" in the game sub-directory on your hard drive. From our above example, in the "x:\GAMES\SILENT" location we would now have "x:\GAMES\SILENT\BUD":
Second, now copy all of the "*.SMK" files in the "\SH\BUD" sub-directory from the game CD-ROM to the above created "x:\GAMES\SILENT\BUD" sub-directory on your hard drive. This will require an additional 115 MB of hard disk space over and above the 83 MB required by the Silent Hunter Maximum Install.
Third, with NOTEPAD edit the file "ShPath.ini" located in the "x:\GAMES\SILENT" sub-directory to look identical to the below file configuration:
ShPath.ini file contents:
DATA =DATA\
ART =ART\
SFX =SFX\
SPEECH =SPEECH\
CINES =CINES\
SCEN =SCEN\
BUD =BUD\
SAVE =SAVE\
You have now eliminated the need to have the game CD-ROM inserted to play the game.
An alternate method is to go into SH.EXE and go to the 000855D6 (546,262) offset, and change it from:
E8 76 0B 00 00
to
0 90 90 90 90
This zip file contains 198 custom missions from various websites, and includes the following sub-mission packs:
Jeff Johnson's COMSUBPAC Mission Pack (10 Missions) (13 kb ZIP)
Jeff Johnson's Mission Library (117 Missions) (152 kb ZIP)
SUBSIM Pacific Mission Pack (7 Missions) (10 kb ZIP)
Jim Atkin's (silenthunter.com) Missions (36 Missions) (77 kb ZIP)
Tom Martin's Missions (12 Missions) (23 kb ZIP)
Along with many other missions from now-defunct websites. To use, place them in the \CUSTOM folder in your SH Directory.
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This zip file contains a large amount of data on the game's file structures from someone who did it before me.
This zip file contains the following programs:
EDITRANK
NEWBOAT
NEWGAUGES
NEWMARU
Tom Martin's SH Tips (from the now-defunct http://www.cs.cmu.edu/~tlm/silent.html)
Submarine Speed Table – This table shows the various speeds achieved by the submarine classes in Silent Hunter in different sea states and engine telegraph settings.
Patrol Charts (from www.battlebelow.com's R.J. “Hondo” Hayden)
Southern Japan
Northern Japan
Philippines
Solomons
Formosa
Yellow Sea
Palau
Caroline Isles
Malaysia
Frank Kulick's Manual Ranging Guide
Frank Kulick's “S-Boat No-TDC Attack Procedures”
Silent Hunter Equipment AvailabilityThis table tells you at what dates during the SH campaign that various technologies become available for your boat. |
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ITEM NAME |
USE |
DATE AVAILABLE |
A-Scope |
Simple Radar Scope |
December 1941 |
SD-Radar |
Air Search Radar |
January 1942 |
SJ-Radar |
Surface Search Radar |
August 1942 |
Improved SJ-Radar |
Surface Search Radar |
December 1942 |
Bathythermograph |
Detects thermal layers |
March 1943 |
PPI Radar Scope |
Advanced Radar Scope |
September 1943 |
APR-1 Radar detector |
Detects Enemy Radar |
May 1944 |
Upon receiving the orders, locate the port with the red "T" on the chart screen. This is your target area. Once inside the harbor, the T will mark the facilities to be photographed so make a bee-line for it. You need to be fairly close and it can only be accomplished during the daylight hours (so time your entrance into the harbor accordingly). A red marker will appear in your TBT or periscope view field indicating that you are in range to snap a picture. Now hit the "TAB" key. The red T will have disappeared from the chart screen and you'll hear "Mission completed, sir".
As in a Photo Recon mission, you'll receive orders to be on stand by to support an air strike at some designated point. Take a look at your chart screen and you'll see a blue triangle. Pay particular attention to the time you need to be on station . . . you don't want to be late, otherwise you'll miss the show. Once you've taken your assigned station off the coast, you'll be able to pick up the incoming flights on your RADAR screen as they head to their target area. You can even watch the attack as it takes place. Once the air strike is completed, the approximate location of any downed pilots will be marked with a blue triangle. Head for this blue marker. Your lookouts will announce "Downed pilot spotted". Close to within 200 yards and you'll hear "We're close enough for a rescue".
Immediately, cut your speed to 5 knots or less (otherwise you might run the aviator over) and hit the "E" key to extract the pilot. It's not always a cake walk - you might have to contend with enemy patrol boats or aircraft so it'll take some careful planning and maneuvering to successfully complete the mission.