Galactic Empire
Sourcebook
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The Star Wars galaxy, comparable in scale and composition to the Milky Way, encompasses approximately 400 billion stars organized into roughly 180 billion star systems. Of these, an estimated 3.2 billion systems possess conditions suitable for habitation.
During the last Republic Census, the size of the Republic was estimated at roughly 100 quadrillion beings spread out over approximately 1.75 million worlds with full membership status. Approximately 69 million star systems met the population requirements for representation, many of these being colonies, corporate-owned worlds, or protectorates of larger, more established member worlds. There are at least a few million more worlds (no one is sure of the exact amount) that don't appear on official logs, but are inhabited – mainly in remote systems and on the fringes of galactic civilization.
The last estimates by the Republic Bureau of Sapient Rights estimated that over five million sentient species were known to exist currently; with an unknown number uncontacted in Wild Space and the Unknown Regions; as well as those that went extinct (one such example is the Temple Builders of Yavin IV).
Rough estimates (via Grok) for stellar density in the Milky Way near Earth (this is roughly comparable to a location somewhere in the Mid-Rim along the Southern Approaches) are:
9.588 stars per square light-year
3.5 potentially habitable planets per square light-year (or 0.37 rocky exoplanets of 0.5 to 1.5 Earth Radii in habitable zones per star).
With the above estimates, a 5000 x 5000 LY “square” on the official Star Wars Galaxy Map (IMAGE) would contain about 240 million stars and 87.5 million potentially habitable planets.
If you wish to estimate the density of the stars within the Deep Core; these are some estimates by Grok:
1,500 stars per square light-year
550 potentially habitable planets per square light-year (or 0.37 rocky exoplanets of 0.5 to 1.5 Earth Radii in habitable zones per star).
With those estimates, the “square” around Byss on the official Star Wars Galaxy Map (IMAGE) would contain about 38 billion stars and potentially 14 billion habitable planets; but it's uncertain how many would be habitable due to the much greater stellar radiation within the Galactic Center.
Average estimates (per Grok) of stellar density across the entire Milky Way (excluding the incredibly dense Galactic Center) are about 20 to 25 stars per square light-year.
Using a special area measurement tool on the official Star Wars Galaxy Map (IMAGE), combined with the above work, results in the following table:
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Region |
Planar Area |
% of Galaxy |
# of Stars |
|
Deep Core |
120.37 |
1.38% |
180.5~ Billion |
|
Core Worlds |
219.68 |
2.52% |
4.9~ Billion |
|
The Colonies |
240.67 |
2.76% |
5.4~ Billion |
|
Inner Rim |
476.59 |
5.47% |
10.7~ Billion |
|
Expansion Region |
567.25 |
6.52% |
12.7~ Billion |
|
Mid Rim |
1,187.3 |
13.64% |
26.7~ Billion |
|
Outer Rim Territories |
2,443.18 |
28.06% |
54.9~ Billion |
|
Unknown Regions |
3,451.65 |
39.64% |
77.6~ Billion |
|
TOTAL |
373.7~ Billion Stars |
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This estimate comports well with the c.2009 era canon statements that the Star Wars galaxy consists of “ approximately 400 billion stars”.
The Galactic “Standard” year is very similar to ours – 60 seconds in an hour, 24 hours in a day, 12 months in a year but there are 368 days in a year. The old WEG-era canon timekeeping system differed with the number of months being fixed at 10, but this was changed circa 2005-2006 for more convenience by Leland Chee.
The Deep Core, nestled at the very heart of the galaxy and bordering the Core Worlds, represents one of the most enigmatic and treacherous regions known to stellar cartographers. This densely packed stellar expanse, characterized by an overwhelming concentration of stars, black holes, and gravitational anomalies, was long dismissed as utterly impassable by Old Republic-era explorers.
The sheer proximity of these celestial bodies—suns clustered so tightly that their gravitational pulls and solar flares create a near-constant web of interference—renders hyperspace navigation a perilous gamble even for the most seasoned pilots. Over the millennia, ships venturing into this maelstrom often vanished without a trace, their fates whispered as cautionary tales.
Yet, in the waning days of the Republic, Supreme Chancellor Palpatine initiated clandestine surveys to chart this forbidden realm. These efforts, continued and expanded under his reign as Emperor, yielded a network of hyperspace corridors. Knowledge of these routes remains one of the Empire's most zealously protected secrets, entrusted solely to the Emperor and a cadre of his most loyal confidants—those who have withdrawn into seclusion within the Deep Core's hidden sanctuaries.
Prominent among the Deep Core's worlds are Byss and Exegol, both serving as sanctuaries for the Emperor's most arcane pursuits into Sith lore and dark-side research. Byss, a verdant yet foreboding planet shrouded in perpetual twilight due to its stellar surroundings, houses vast Imperial citadels and experimental facilities, its population augmented by cloned laborers. Exegol, even more isolated amid a maelstrom of red nebulae, conceals ancient Sith strongholds where forbidden technologies and rituals are preserved.
Even Darth Vader, the Emperor's presumed successor, remained largely ignorant of the Deep Core's true extent. His rare excursions to Byss occurred under Palpatine's watchful eye, with stringent measures taken to ensure navigational secrecy. Intrigued by his glimpses of the Emperor's projects, Vader dispatched his own expeditions into the Deep Core using expendable agents promised riches for success, only to face execution upon return, lest their knowledge spread.
GAMEMASTER'S NOTES:Astrogation checks in the Deep Core range from Very Difficult to Heroic, calibrated to the precariousness of the chosen route. A botched roll invites catastrophe – your ship can be yanked from hyperspace directly into densely packed stellar coronas (inflicting 8D to 10D damage, scaled to the vessel's hull rating) due to incomplete or missing stellar mass shadow data. The era of your campaign (Old Republic, Imperial or New Republic) also affects how your PCs might venture into the Deep Core:
Notes regarding Darth Vader's Lack of Full Information on the Deep Core Palpatine deliberately withheld full knowledge of the Deep Core’s secrets from Darth Vader, his apprentice, for multiple reasons:
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The original area from which the first Human-explorers branched out in their efforts to colonize and explore the galaxy. The Imperial capital of Coruscant, Corellia, Chandrilla and the other most important and ancient homeworlds lie within this region. The Core Worlds are among the most densely populated and wealthy regions of the galaxy.
During Palpatine's rule, this area was a stronghold of Imperial support. Core Worlders tended to accept the Empire as a necessary extension of the Old Republic; the populace seldom heard about Imperial tyranny in the outer regions. Most of the Core Worlds region was under New Republic control within three years of Palpatine's death.
Long ago, expeditions from the Core Worlds began to settle this region. This region soon established it's own identity and within a few centuries, broke away from the direct control of their founding planets. Thousands of years later, this region is amongst the most heavily populated and industrialized regions of the Galaxy, yet it lacks the prestige and tradition of the Core Worlds (or so those from the Core Worlds would have you believe). Although all of these worlds have been free for millennia, the term "Colonies" lingers.
This area was ruthlessly controlled by the Empire, creating a great deal of support for the Alliance. While the New Republic pushed into the Core Worlds, the remaining Imperial regimes inflicted great damage rather than allow the Colonies to fall to the New Republic. After several bitter battles, the final Imperial governments were overthrown. Now the area is a firm ally of the New Republic.
Originally known as "The Rim," it was thought that this region would mark the limits of the Known Galaxy for centuries. Eager colonists and venture corporations proved those bureaucrats wrong within a century.
The Inner Rim Planets are a diverse region, capable of meeting most of its own agricultural and industrial needs. The area avoided the chronic overpopulation problems of the Core Worlds and the Colonies by quickly opening up the “Expanded Rim”, which was quickly renamed the “Expansion Region”.
This area was forcefully held in check under the Empire, with martial law being more common than not. resulting in a major population drain in the final years of Imperial rule. Many citizens chose to relocate to the Expansion Region rather than face constant repression at the hands of overzealous Imperial governors.
Even as the New Republic captured Coruscant, this region remained in thrall to brutal Imperial military leaders. This region was freed by the New Republic shortly before Grand Admiral Thrawn began his campaign; the victory celebrations ended just in time for Thrawn's armada to arrive and resubjugate the rebellious worlds.
This area was finally freed of Imperial rule several years after Thrawn's defeat. Many worlds joined the New Republic, although there is lingering anger among many citizens who feel that the New Republic didn't make enough of an effort to free the region.
Formerly a center of manufacturing and heavy industry, the Expansion Region began as an experiment in corporate-controlled space. While profits were amazing, the Republic found it difficult to regulate this area of space and the inhabitants demanded change. The area was removed from corporate control and in exchange, the ruling companies received generous compensation when the Corporate Sector was created.
The Expansion Region fueled much of the economic growth of “The Slice”, providing raw materials for starships and heavy equipment. Due to millennia of intensive mining and development, most of the area has been played out. As a result, the region has suffered from a prolonged economic slump, deriving most of its income from travel on its major trade routes between the outlying regions such as the Corporate Sector and the Core Worlds (as well as Imperial shipping contracts). The region is trying to develop itself as a cheap alternative to the heavily populated and more expensive Core Worlds and Colonies regions.
Under the Empire, this region provided several important staging areas for military and cargo fleets entering the outer territories. Due to the region's reliance on military shipping, the Empire had much popular support prior to Palpatine's death.
After the New Republic liberated Coruscant, the Expansion Region generally allied with the new government. In the early days, New Republic support was bolstered by Darvon Jewett, the charismatic governor of the Boeus sector. In recent years, Jewett went on to be selected as a New Republic Senator, while the Expansion Region has experienced a modest economic boost due to corporate investment and increased trade.
The Mid-Rim is a less populated and less wealthy region simply because it offers fewer natural resources than the other regions bordering it. Many areas within the Mid-Rim remain unexplored and several pirate fleets operate out of the region due to the low development rate of the area.
During the Galactic Civil War, Imperial strategists feared the region could provide suitable locations for Rebel bases. Ironically, the area remained a stronghold of Imperial support even a full decade after the Battle of Endor.
The Outer Rim Territories encompass an immense swath of space, widely regarded as one of the last bastions of “civilization” before the galaxy gives way to the untamed dangers of Wild Space and the enigmatic Unknown Regions.
Along the Outer Rim, governance is few and far between, due to the Ruusan Reformation's thousand-year ban on sector formation – the dozens of sectors that exist along the Outer Rim were formed a thousand years ago, when the population of the Outer Rim was significantly smaller at the time. This vast present-day mismatch between the Rim's population and organized sectors significantly strains Sector Ranger resources across the Rim, leading to vast stretches of space being de facto surrendered to pirates, smugglers and criminal syndicates like the Hutts.
The Republic responded as best as they could to the growing chaos and lawlessness on the Rim, but the only “legal” solution found was to declare large areas of the Outer Rim as “unincorporated territories” and assign them patrons to maintain a veneer of civilization, with the following arrangements being typical:
Select areas fell under Jedi stewardship. The idealistic approach of the Jedi often clashed with local realities, breeding resentment among those who viewed the Order as meddlesome outsiders.
Certain megacorporations and conglomerates were granted provisional economic development charters for specifically delineated areas in the Outer Rim. These contracts allowed companies to demonstrate their ability to maintain order without excessive Republic intervention. Successful entities could then use this to establish their bona fides for admission into the burgeoning Corporate Sector Authority (CSA). This "testing" mechanism sowed seeds of distrust among local populations, who saw these arrangements as little more than sanctioned predation under the Republic's distant gaze.
Republic Senators already burdened with caring for their sectors were typically assigned ancillary supervisory duties over an “Outer Rim Economic Development Zone”, with the results being that the Development Zone was neglected; causing loss of trust in the Republic Senate along the Outer Rim.
Following Emperor Palpatine's dissolution of the Ruusan Reformation around 18 BBY, new sectors began to be formed in the Rim; transforming much of the Rim's population from die-hard CIS loyalists into staunch Palpatinists dedicated to the New Order. By the Battle of Yavin, these nascent sectors were still mired in bureaucratic upheaval—organizing governance over systems encompassing over fifty billion stars was no swift task. The process sparked fortunes won and lost, from exclusive Sector Ranger fuel depot contracts to speculative land grabs and resource claims.
Notable planets of the region include Tatooine (Arkanis sector), Cala (homeworld of the Mon Calamari), Ryloth (homeworld of the Twi'leks), Eriadu (capital of Seswenna sector, the sector ruled by Moff Tarkin) and Bakura.
This term applies to any area of space on the fringes of the Known Galaxy that acts as a buffer between the semi-civilized expanses of the Outer Rim Territories and the utterly uncharted voids of the Unknown Regions. While some astrogation data—such as basic hyperspace routes and star charts—exist for some areas, it is sparse, often unreliable, and riddled with gaps. Known starports and settlements are exceedingly rare, separated by immense distances that test even the hardiest explorers.
These remote outposts attract a motley array of inhabitants: isolationist hermits fleeing galactic politics, opportunistic speculators hunting mineral-rich worlds, daring scouts charting new territories, and outlaws evading pursuit.
Out here, the only law is your blaster—or whatever wits and weapons you carry, hence the term “Wild Space”.
This term applies to any area of space well beyond the borders of the Known Galaxy; but is generally taken to apply to the vast, uncharted expanse in the western quadrant of the galactic disk that has resisted mapping for millennia. This massive area is larger than the entire “civilized” galaxy combined (from the Core Worlds to the Mid-Rim) and is exceptionally remote and lightly populated, with isolated settlements, “lost colonies” and native civilizations lurking in the darkness.
Emperor Palpatine harbored a keen fascination with this shadowy realm, seeing it as a trove of untapped power and potential dangers to his regime. He launched secretive expeditions, sending Grand Admiral Thrawn to explore and map the region. In the post-Empire era, it becomes a haven for warlords, exiles, and emerging powers, with the Chiss Ascendancy serving as one of the few stable beacons amid the chaos.
Special Zones refer to distinctive areas larger than a typical sector but smaller than the galaxy's major regions (such as the Outer Rim or Unknown Regions). These zones often operate with varying degrees of independence from centralized galactic control, with unique governance structures, cultural quirks, and economic systems that set them apart from standard administrative divisions.
Size: 8.8 million square light-years
Location:
Mid Rim, Eastern Approaches, R-14.
Size: Unknown, but likely size of a typical Outer Rim
Sector
Location: Outer Rim, Eastern Approaches, U-8.
The Centrality is a "quaint" (some would say "backward") region of space best known for its corrupt politicians and the Oseon asteroid field, which supports many pleasure palaces and vacation resorts. A puppet government of the Empire, the Centrality long ago swore allegiance to Palpatine in exchange for a certain degree of autonomy. Lando Calrissian spent some of his youth wandering this region of space. (See The Lando Calrissian Adventures.)
Size: Unknown, but likely size of a typical Mid-Rim Sector;
as it has 63 settled worlds.
Location: Mid Rim, Eastern
Approaches, O-9, just south of Onderon.
A small, independent cluster of 63 settled worlds ruled by the Hapes Consortium. The Consortium is extremely isolationist, militantly defending their borders. While not part of the Empire, the region maintained an uneasy peace with nearby Imperial governors. The worlds of the Cluster are very wealthy, but Hapan starship technology lags somewhat behind the standards of the Empire and the New Republic. It is thought that the Hapan government, led by the Queen Mother, is somewhat repressive, but the Cluster's "closed borders" have kept a tight curtain of secrecy around the region. (See The Courtship of Princess Leia.)
Size: 211.9~ million square light-years
Location:
Mid Rim/Outer Rim Border, Eastern Approaches, Centered at
approximately S-11.
This region of space straddles the Mid Rim and Outer Rim Territories in the Galactic East, owned almost in its entirety by the various Hutt clans. Even under the Empire, the Hutts maintained significant autonomy, allowing their syndicates to operate with minimal interference while paying token tributes.
This area is notorious for its rampant criminal activities – Hutt Space thrives on spice trafficking, slavery rings, gladiatorial arenas, and black-market dealings that draw smugglers, bounty hunters, and desperados from across the galaxy. Key worlds include the polluted throneworld of Nal Hutta and its orbital "Smugglers' Moon," Nar Shaddaa—a vertical labyrinth of neon-lit vice and lawless ports infamous for its no-questions-asked underworld.
Size: 11 million square light years.
Location:
Outer Rim Northeastern Quadrant, S-3.
Described as "one wisp off one branch at the end of one arm of the galaxy," the Corporate Sector is about as far from the Core as one could get. A region of space encompassing tens of thousands of stars —yet completely lacking in native intelligent species — the Sector was ruled with an iron fist by the Corporate Sector Authority. Thanks to well-established trade routes, the Sector's goods could be transported to the Empire proper: metals and technology coming out of the Sector helped fuel much of the Empire's military build-up. The Authority had complete discretion as long as it met Palpatine's quotas. Smuggler Han Solo operated in the Corporate Sector for a brief time. (See Han Solo at Stars' End)
Location: Outer Rim Northeastern Quadrant, S-6, centered around Lianna.
The Tion Hegemony is an outlaying region of space bordered by the Cronese Mandate and the Allied Tion. While the Tion Hegemony is now considered a galactic backwater, it was once the center of power for Xim the Despot, the barbarian warlord who conquered a vast empire long before the founding of the Galactic Republic. (See Han Solo and the Lost Legacy.)
In the ancient history of the Republic, the galaxy was divided into sectors, each containing no more than fifty inhabited systems. This structure was designed to prevent large sectors from fostering breakaway empires, resulting in millions of sectors and a sprawling, unwieldy Republic bureaucracy.
The Ruusan Reformation of 1000 BBY, following the Jedi-Sith War, streamlined the Republic's organization by consolidating it into 1,024 sectors. Exemptions were granted to the ancient founding worlds and the Core.
The Reformation also imposed a moratorium on creating new sectors, stifling territorial expansion within the Republic for centuries. Despite this, settlers driven by the promise of better opportunities ventured beyond Republic borders, reclaiming abandoned systems and colonizing new worlds.
Some of these systems were absorbed into existing sectors, causing outlying regions to expand significantly. Others were designated as territories under Republic bureaucratic control, denied direct Senate representation. Senators, representing their constituents, often gave these remote territories little more than token acknowledgment. In certain cases, systems were organized into special zones or districts, effectively governed by “functional constituencies” or megacorporations that held Senate representation.
The establishment of the Galactic Empire in 19 BBY marked a turning point as Palpatine abolished the millennium-old moratorium on sector creation, reshaping the galactic map. He divided oversized sectors and grouped freestanding subsectors to form new ones. Unincorporated territories that petitioned for admission were organized into new subsectors, which were then integrated into existing or newly formed regional sectors as circumstances required.
This reform earned Palpatine unwavering loyalty from many marginalized regions, particularly in the Outer Rim. For centuries, the Ruusan Reformation's freeze on Sector formation had relegated these areas to unincorporated territories—bureaucratic wastelands with no direct Senate voice facing neglect, piracy, and isolation with little recourse.
Palpatine’s reforms granted them their own Senators, authorized the formation of Sector Forces (Customs, Naval and Rangers) against piracy and lawlessness and a chance to compete on the galactic political stage. For expansionist colonists who had long pushed against Republic boundaries, this was a resounding acknowledgment of their ambitions. Overnight, potential rebels against the New Order were transformed into devoted Imperial loyalists, grateful for a leader who finally seemed to hear their calls for recognition. Hence, it would take nearly two decades for the Rebellion to coalesce.
Here are examples of established sectors and their characteristics for you to play with for use in your games:
Chommel Sector (Naboo) – 36 full member worlds, 40,000 settled dependencies, 300 million barren stars (per Curtis Saxton's old authorized work)
Brak Sector (Expansion Region) – 67 inhabited systems, 355 uninhabited systems (per WEG)
Elrood Sector (Outer Rim) – 5 major worlds (sector capital has 6 billion population) (per WEG)
Tapani Sector (Colonies Region) – 14 settled systems, 56 uninhabited systems (per WEG)
The Changing Sizes and Allocations of SectorsThe Earliest Sectors The earliest Sectors of the Ancient Old Republic generally encompassed an area of around 20 to 40 light-years in diameter (or 314 to 1256 square light years [0.0013 million LY2]); based off the “50 inhabited systems per sector” criterion and average stellar densities. The above numbers check out, as the Core Worlds, Colonies and Inner Rim, with their 935 million LY2 area would then consist of 719,000+ sectors; which is in line with canon implying “millions” of sectors in the Ancient Old Republic. The “Modern” Sector Using the Corporate Sector Authority's size on the official SW Map; we can estimate it's size as around 11~ million LY2. If we apply an average size of 10M LY2 per sector to the 5,134M~ LY2 of the “known galaxy”, we only get 513~ sectors; as opposed to the canonical 1,024. Redesigning it so that each region has a different average sector size and weighting it towards the older, more established areas of the galaxy results in the table below, which while not being canonically official, it's better than wild guesses. It fits with what little we know of the Ruusan Reformation – that the Core Worlds had their interests catered to; and that vast expanses of the Outer Rim were unincorporated territories for centuries. |
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|
Region |
Planar Area |
# of Sectors |
|
Core Worlds |
219.68 |
293 Sectors @ 0.75 M LY2 each |
|
The Colonies |
240.67 |
241 Sectors @ 1 M LY2 each |
|
Inner Rim |
476.59 |
191 Sectors @ 2.5 M LY2 each |
|
Expansion Region |
567.25 |
162 Sectors @ 3.5 M LY2 each |
|
Mid Rim |
1,187.3 |
79 Sectors @ 15 M LY2 each |
|
Outer Rim Territories |
2,443.18 |
58 Sectors @ 42 M LY2 each |
In-universe, various calendars exist – the Coruscant Reckoning Calendar [CRC] is one of them; which has A New Hope occurring in 7977 in-universe.
Out of universe, the Battle of Yavin serves as the universal reference point; analogous to Earth's BCE/CE framework. Events are dated as BBY (Before the Battle of Yavin) or ABY (After the Battle of Yavin).
KNOWN DATES OF SIGNIFICANCE IN STAR WARSNOTE: I've chosen to condense the calendar here significantly; because a lot of authorized creators don't really think through what some of the dates they picked mean. On Earth, domestication of animals began about 8,000 years ago, metalmaking about 7,000 years ago, and writing some 5,000 years ago. A galaxy-spanning civilization with a defined back history of 25,000+ years needs to have a really bad “Dark Ages” to make logical sense. – – – – – – – – – – – – 25,000 BBY / 17,023 BCRC – The Rakatans sweep across the galaxy, pillaging countless worlds as they form their Infinite Empire. Rakatan FTL technology is based on the use of the Force, so the Infinite Empire itself is limited to worlds strong in the Force. 15,000 BBY / 7023 BCRC – Rakatan Infinite Empire collapses. Galactic Dark Ages begins. Widespread societal disintegration as the Rakatans had carefully bound together their Empire so that systems couldn't survive without trade from other parts of the Empire; similar to how the Soviet Union carefully divided up strategic industries among the individual SSRs. [GAMEMASTERS' NOTE: This long protracted collapse is why Star Wars technology is so industrially robust – their computers may use primitive 1970s vector graphics, but you can repair them using nothing but a box of scraps you find in a junkyard.] 9000 BBY / 1023 BCRC– Galactic recovery begins with the discovery of non-Rakatan FTL technology – the hyperdrive. 8000 BBY / 23 BCRC – Hyperspace Shipping Commission formed (roughly), along with the Galactic Monetary Consortium, which managed the Galactic Credit, later to evolve into the Republic Credit. 7977 BBY / 0 CRC – Coruscant (re)colonized about this time. 3010 BBY / 4967 CRC – Great Hyperspace War (GHW) begins. Lasts until 2990 BBY. Fighting the war forces the formation of the Galactic Republic. 3000 BBY / 4977 CRC – Galactic Republic Founded. Early Republic Era begins. Hyperspace Shipping Commission broken up and reorganized into the Republic Customs Service and Bureau of Ships and Services. 2000 BBY / 5977 CRC: Generally accepted beginning of the Middle Republic Era 1032 BBY / 6945 CRC – Coruscant liberated during New Sith Wars, Sith apparently destroyed. Darth Bane implements “Rule of Two”. 1000 BBY / 6977 CRC – The Ruusan Reformation reorganizes and demilitarizes the Republic, ushering in the High Republic Era, a time of relative peace and prosperity. 84 BBY / 7893 CRC – Sheev Palpatine born on Naboo. This is later taken to be the end of the High Republic Era period by future historians. 57 BBY / 7920 CRC – Obi Wan Kenobi born. 41 BBY / 7936 CRC– Anakin Skywalker born on Tatooine. 32 BBY / 7945 CRC – Phantom Menace – Naboo Crisis. Palpatine elected Supreme Chancellor. 22 BBY / 7955 CRC – Attack of the Clones – Clone Wars begin. Palpatine granted emergency powers. 19 BBY / 7958 CRC – Revenge of the Sith. Battle of Coruscant, Clone Wars end; Order 66 executed, Jedi wiped out. Formation of Galactic Empire. Skywalker twins born. 5 BBY / 7972 CRC – Andor Season One's events. Aldhani Heist. Public Order Resentencing Directive (PORD) instituted. 0 BBY / 7977 CRC – Star Wars: A New Hope. Battle of Yavin, Destruction of Death Star 3 ABY / 7980 CRC – Beginning of Empire Strikes Back, Battle of Hoth 3.5 ABY / 7980.5 CRC– Ending of Empire Strikes Back, Escape from Cloud City 4 ABY / 7981 CRC – Return of the Jedi, Battle of Endor, Destruction of Second Death Star, Death of Emperor Palpatine 5 ABY / 7982 CRC – “New” Republic founded. 9 ABY / 7986 CRC – Grand Admiral Thrawn returns from the Unknown Regions. |
TBD
TBD
The Post-Endor Era (4-7 ABY)
The immediate aftermath of Endor circa 4 ABY [7981 CRC] was a maelstrom of confusion and opportunism, compounded by losses far beyond the Emperor's death. Not only had Palpatine perished in the fiery destruction of the second Death Star, but so too had Lord Vader—Palpatine's de facto successor. No one in the Empire had ever truly contemplated such a dual catastrophe.
Palpatine had grudgingly permitted contingency plans for a potential Vader succession. These were superficial exercises, designed more to reassure the Senate pre-dissolution and satiate Vader's ego than to prepare for genuine upheaval. The Imperial hierarchy, built on a foundation of absolute loyalty to Palpatine and enforced by Vader's shadow, now found itself adrift in totally uncharted waters.
As fragmented reports of the Emperor's death raced across the Holonet—often distorted by Rebel propaganda and Imperial censors alike—worlds across the galaxy erupted in defiance. Outer Rim planets were among the first to openly pledge allegiance to the Alliance to Restore the Republic, soon rebranded as the New Republic. Mid Rim systems followed suit, among the first being Naboo, Palpatine's own homeworld.
On Coruscant, the Imperial Ruling Council—a cabal of Palpatine's inner circle—scrambled to maintain some semblance of control, hastily elevating Sate Pestage, the Emperor's longtime Grand Vizier, to acting head of state. Pestage's regime was fragile from the outset, besieged by infighting and whispers of treason. Salvation, or at least a temporary reprieve, emerged from the shadows in the form of Grand Admiral Mils Giel.
A hardcore Imperial loyalist through and through, Giel was a stern, uncompromising human officer whose devotion to the Emperor bordered on fanaticism. He viewed the post-Endor chaos not as a catastrophe, but as a divine test of Imperial resolve—a crucible in which the weak would be purged and the New Order reborn. Emerging from the Deep Core mere weeks after Endor, Giel plunged headlong into the fray with his formidable fleet. This influx of power tilted the balance solidly in favor of Pestage's Ruling Council.
Giel's strategy was aggressive, a reflection of his unyielding faith in Imperial superiority. Recognizing the Empire's vulnerability if rebellion was allowed to flourish, he scattered his forces across the galaxy to reassert dominance wherever cracks appeared. Battlegroups were dispatched to quell rebellions in the Mid-Rim, while on the Outer Rim, Giel's vessels bombarded declared Rebel worlds as his Stormtroopers carried out summary purges of disloyal personnel.
This rapid deployment prevented wholesale collapse, buying time for the Imperial Core to regroup, but it stretched Imperial resources thin. Giel's overextension—dividing his fleet into isolated task forces—sowed the seeds of his downfall, which came several years later in 6 ABY [7983 CRC] at the Battle of Jakku in the Mid Rim, as part of the Mid Rim Offensives.
Giel, seeking to deliver a decisive blow against the burgeoning New Republic fleet under Admiral Ackbar, committed a significant portion of his superheavy ships to the engagement, including his flagship, the colossal Star Battlecruiser Helmsman. Giel's forces initially dominated, his dreadnoughts unleashing barrages that vaporized Republic cruisers, while TIE swarms overwhelmed snubfighters. But Giel's tactical rigidity—born of his fanatical adherence to doctrine—proved fatal. During the battle's climax, the Helmsman's shields buckled under concentrated fire, and Giel perished in the ensuing inferno.
With Giel dead and his forces shattered, Pestage's vizierate crumbled, followed by his assassination. Power swiftly shifted to a new coalition, spearheaded by Armand Isard, the Director of Imperial Intelligence. This uneasy regime held sway until the New Republic's Core Worlds Campaign of 7 ABY [7984 CRC] and the liberation of Coruscant.
The Post-Coruscant Era (7-9 ABY)
Coruscant's fall to the New Republic marked an unequivocal turning point in the Galactic Civil War as the vast bureaucracy fell into Republic hands; along with the inherent legitimacy that emanated from controlling Coruscant itself. This projected an aura of inevitability, convincing wavering worlds that the New Republic represented stability and renewal, not mere rebellion.
System after system declared for the New Republic in a cascade of allegiances, while neutral entities, sensing the shift, bandwagoned. Corporate giants like Sienar Fleet Systems hedged their bets with secret supply deals and the Hutts offered intelligence in exchange for relaxed regulations on smuggling.
Meanwhile, Imperial figures, no longer bound by the illusion of unity emanating from Coruscant, embraced their basest instincts. Admirals and Moffs declared themselves independent warlords, carving out fiefdoms amid the chaos. Notable among these were the Pentastar Alignment, a militaristic enclave in the Outer Rim founded by Grand Moff Ardus Kaine of Oversector Outer and the Eriadu Authority led by Tarkin Family remnants. These warlord states vied for scraps of the crumbling Empire while clashing in petty skirmishes that further weakened the old order.
The New Republic, buoyed by these gains but wary of overextension, shifted to a defensive posture. Resources poured into consolidating Coruscant: Mon Mothma's provisional government worked tirelessly to reform the bureaucracy, establishing the New Republic Senate to restore democratic representation while integrating defected Imperial officials under amnesty programs. Taxation reforms aimed to equitably fund post-war reconstruction. This period of absorption set the stage for the next phase of the war—the Inner Rim Campaigns of 7-9 ABY [7984-7986 CRC].
Yet, amid this, concerning reports reached New Republic Intelligence around 8 ABY [7985 CRC] of a genuine Grand Admiral operating in the Imperial Remnant regions. These reports were initially dismissed as fabrications; after all, the New Republic had meticulously accounted for all eleven Grand Admirals over the last four years—through battlefield defeats or high-profile defections.
The Thrawn Era (9-10 ABY)
Unfortunately for the New Republic, Palpatine had secretly elevated a twelfth man to the rank of Grand Admiral – Mitth'raw'nuruodo, better known as Thrawn. Having arrived from the Unknown Regions with a small, stripped-down sector group of about a dozen Star Destroyers and several hundred supporting capital ships, he initially worked in the background, stiffening the faltering Imperial ranks with stunning victories and quietly eliminating troublesome ex-Imperial warlords with his Noghri assassins.
Finally, when he was ready, Thrawn began what would later be known to future historians as the Thrawn Campaigns of 9-10 ABY [7984-85 CRC]. They were conducted on a shoestring basis, relying on precision strikes and psychological warfare rather than brute force. Thrawn's genius lay in his ability to turn apparent weaknesses into devastating strengths—studying enemy species' artwork to anticipate their tactics, deploying cloaked asteroids as orbital mines around Coruscant to blockade the capital, and rediscovering the lost Katana Fleet (a legendary armada of 200 Dreadnaught-class cruisers) to bolster his forces without tapping his hidden reserves.
No one—not even his loyal second-in-command, Captain Gilad Pellaeon—was aware of the vast reserves Thrawn actually commanded – the equivalent of over two hundred fifty sectors' worth of forces hidden in the Unknown Regions. Thrawn knew that if the average Imperial Admiral or Moff learned of those resources, they would lavishly expend them in the same wasteful manner as his unofficial rival, Giel, had done years earlier. Instead, he played a long game, probing for vulnerabilities and setting intricate traps that nearly brought the New Republic to its knees.
His campaigns culminated in the Battle of Bilbringi in late 10 ABY, where Thrawn sought to capture vital shipyards and crush a Republic counteroffensive. However, betrayal by his previously trusted Noghri assassins proved fatal, with Thrawn perishing on the bridge of his flagship, the Chimaera, his final words a calm acknowledgment of defeat: "But... it was so artistically done."
The Post-Thrawn Era (10-13 ABY)
Without Thrawn's unifying vision and tactical acumen, the fragile coalition of warlords and remnant fleets he had painstakingly assembled fractured almost overnight. Morale plummeted among Imperials; Thrawn's aura of invincibility had masked the Remnant's underlying weaknesses, and his loss exposed them brutally.
Surviving warlords like Treuten Teradoc and Ardus Kaine – previously cowed by Thrawn – returned to openly vying for regional supremacy, launching raids on each other's territories that accomplished little beyond mutual attrition. The hidden Unknown Regions reserves, whose existence died with Thrawn (as even Pellaeon remained unaware) languished in obscurity, their potential squandered as the Empire's fragments turned inward.
Elsewhere, Thrawn's death bolstered New Republic propaganda, portraying the Empire as a headless beast on the verge of extinction, which accelerated bandwagoning and diplomatic recognitions as the last neutral holdouts, from the Corporate Sector to the Hapes Consortium, formally aligned with the New Republic. This surge of support allowed Mothma's government to redirect resources from military needs to domestic priorities, further solidifying their mandate of popular support.
The Organa-Solo Era (13-18 ABY)
By 15 ABY [7992 CRC], the galaxy had torn itself apart no less than twice in the last 25 years – first with the Clone Wars, and then a bare generation later with the Galactic Civil War.
Trillions of lives had been lost in both wars—two entire generations had grown up knowing nothing but the tramp of boots, the whine of starfighters, and the shadow of orbital bombardments. Planets like Alderaan were erased from the stars, while others bore the craters and ruins of endless sieges. Economies lay in tatters, with hyperinflation rampant in the Outer Rim and supply chains fractured by blockades and piracy. Socially, the scars ran deeper: xenophobia festered from Imperial humanocentrism, Jedi were myths whispered in hiding, and families across species mourned the conscripted, the executed, and the disappeared.
More importantly, the first generation of rebel leadership was increasingly tired, their fire tempered by decades of unyielding struggle. Mon Mothma, the stoic Chandrilan who had become the face of resistance, exemplified this exhaustion, having served nearly 45 years in “office”, from her beginnings as a Senator (32 BBY – 2 BBY; 30 years), leader of the Rebellion (2 BBY – 5 ABY; 7 years) and Chief of State of the New Republic (5 ABY – 13 ABY; 8 years).
This longevity came at a cost as her political opponents often accused Mothma of being another Palpatine—clinging to power through sheer longevity. These barbs stung, but Mothma dismissed them as the bitterness of those who preferred blasters to ballots.
In a private holoconference late in 12 ABY, Mothma confided in her longtime ally, Leia Organa-Solo, that there was no one else she could trust to steer the fragile peace. Despite significant reluctance, Organa-Solo ran for office in the 13 ABY elections following Mothma's statement that she would resign her office at the end of the year.
By 18 ABY, Leia's policies had stabilized the Core and Mid Rim, fostering economic booms in sectors like the Hydian Way. However, fatigue echoed Mothma's—Leia stepped down after one term,
The Gavrisom Era (19-27 ABY)
Meanwhile, the Imperial Remnant, under Pellaeon's pragmatic leadership, retreated to a core of eight sectors around Bastion, shedding aggressive posturing for defensive isolationism. Internal reforms purged the most fanatical elements, fostering a "professional" military that avoided provocations, setting the stage for the landmark Pellaeon–Gavrisom Treaty in 19 ABY—a formal peace accord that recognized the New Republic's sovereignty in exchange for Remnant autonomy, effectively ending the Galactic Civil War after nearly two decades.