Wing Commander: Privateer
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This compressed file contains the old DOS-era UGE editor with several pre-made modules for editing Privateer data files mentioned on this page.
Location: PRIV.TRE
Location II:
\DATA\TYPES\WEAPONS.IFF
References:
Klaus Reimer's Blogpost on Privateer Weapons
(PDF Archive)
Description: Contains the data for the missile weapons in game in two byte format.
Offsets for data are:
VARIABLE |
OFFSET |
PROTON TORPEDO SPEED |
131 |
PROTON TORPEDO LIFE (SECONDS) |
133 |
PROTON TORPEDO DAMAGE |
137 |
HS MISSILE SPEED |
175 |
HS MISSILE LIFE (SECONDS) |
177 |
HS MISSILE DAMAGE |
181 |
DF MISSILE SPEED |
219 |
DF MISSILE LIFE (SECONDS) |
221 |
DF MISSILE DAMAGE |
225 |
FF MISSILE SPEED |
263 |
FF MISSILE LIFE (SECONDS) |
265 |
FF MISSILE DAMAGE |
269 |
IR MISSILE SPEED |
307 |
IR MISSILE LIFE (SECONDS) |
309 |
IR MISSILE DAMAGE |
313 |
Location: PRIV.TRE
Location II:
\DATA\TYPES\GUNS.IFF
References:
Klaus
Reimer's Blogpost on Privateer Weapons (PDF
Archive)
CJ's Privateer Gun Statistics (Archived
/ Original HTTP)
Description: Contains the data for the projectile weapons in game in multiple byte formats.
Location: PRIV.TRE
Location II:
\DATA\OPTIONS\COMODTYP.IFF
References: 38KB PNG image showing example commodities and how the system is formatted.
Description: Contains the cost/availability values for commodities, which is done under the following system:
You have a BASE COST and BASE AVAILABILITY.
Then you have nine MODIFIERS, one for each type of location.
(New Constantinople, New Detroit, Oxford, Perry, Mining, Refinery, Agricultural, Pleasure, and Pirate)
The formula used to calculate the other end of the cost/availability band is:
OTHER END = (BASE - MODIFIER) + 1
If you have the following setup for slaves:
BASE
AVAILABILITY: 50
MODIFIER = 60
You would have between 50 and 111 slaves available at that type of base.
SPECIAL NOTE: If the Modifier for that location is -1, that commodity is not for sale (availability) or cannot be sold there (cost).
SPECIAL NOTE II: You can use negative modifiers to change values as well.
Location: PRIV.TRE
Location II:
\DATA\OPTIONS\LANDFEE.IFF
Description: Appears to contain the landing fee cost. I haven't checked it, but it appears to be a four-byte variable at Offset 20.
Location: PRIV.TRE
Location II:
\DATA\OPTIONS\SHIPSTUF.IFF
Description: Contains the costs for purchasable ship upgrades, such as laser cannons, etc. Costs are four byte variables.
It appears that the first item variable is the purchase price, while the second variable may be it's resale value.
Variable Description |
Offset # |
Laser Cannon Cost |
56 |
Laser Cannon Cost |
1212 |
Mass Driver Cost |
2434 |
Mass Driver Cost |
3900 |
Meson Blaster Cost |
4930 |
Meson Blaster Cost |
6464 |
Neutron Gun Cost |
7450 |
Neutron Gun Cost |
8816 |
Particle Cannon Cost |
9820 |
Particle Cannon Cost |
11208 |
Tachyon Cannon Cost |
12110 |
Tachyon Cannon Cost |
13710 |
Ionic Pulse Cannon Cost |
14906 |
Ionic Pulse Cannon Cost |
15956 |
Plasma Gun Cost |
17148 |
Plasma Gun Cost |
19388 |
Missile Launcher Cost |
22562 |
Missile Launcher Cost |
24378 |
Torpedo Launcher Cost |
27256 |
Torpedo Launcher Cost |
29692 |
Proton Torpedo Cost |
31594 |
DF Missile Cost |
32486 |
HS Missile Cost |
33074 |
IR Missile Cost |
33710 |
FF Missile Cost |
34422 |
Shield 1 Cost |
35122 |
Shield 1 Cost |
37208 |
Shield 2 Cost |
38644 |
Shield 2 Cost |
40730 |
Shield 3 Cost |
42166 |
Shield 3 Cost |
44252 |
Shield 4 Cost |
45688 |
Shield 4 Cost |
47774 |
Shield 5 Cost |
49210 |
Shield 5 Cost |
51296 |
Engine Upgr 1 Cost |
52730 |
Engine Upgr 1 Cost |
53408 |
Engine Upgr 2 Cost |
54608 |
Engine Upgr 2 Cost |
55454 |
Engine Upgr 3 Cost |
56706 |
Engine Upgr 3 Cost |
57668 |
Engine Upgr 4 Cost |
58956 |
Engine Upgr 4 Cost |
60386 |
Engine Upgr 5 Cost |
61972 |
Engine Upgr 5 Cost |
63650 |
Plasteel Armor Cost |
74802 |
Plasteel Armor Cost |
77070 |
Tungsten Armor Cost |
79688 |
Tungsten Armor Cost |
81702 |
Tractor Beam Cost |
84342 |
Tractor Beam Cost |
86346 |
Jump Drive Cost |
88360 |
Jump Drive Cost |
90112 |
Repair Droid Cost |
92378 |
ECM Package 1 Cost |
94704 |
ECM Package 2 Cost |
95258 |
ECM Package 3 Cost |
96272 |
Cargo Expansion Cost |
97742 |
Maneuvering Jets Cost |
99480 |
BS Tripwire Cost |
100734 |
BS Tripwire Cost |
101934 |
BS Eye Cost |
103184 |
BS Eye Cost |
104536 |
BS Omni Cost |
106104 |
BS Omni Cost |
107618 |
Hunter AW6 Cost |
108986 |
Hunter AW6 Cost |
110074 |
Hunter AW6I Cost |
111562 |
Hunter AW6I Cost |
113230 |
Hunter AW Inf Cost |
114670 |
Hunter AW Inf Cost |
116724 |
Iris Mk I Cost |
118134 |
Iris Mk I Cost |
119092 |
Iris Mk II Cost |
120282 |
Iris Mk II Cost |
121764 |
Iris Mk III Cost |
122886 |
Iris Mk III Cost |
124714 |
Humbolt Map Cost |
126230 |
Farris Map Cost |
129386 |
Potter Map Cost |
132576 |
Clarke Map Cost |
135812 |
All Maps Cost |
139142 |
Location: PRIV.TRE
Location II:
\DATA\OPTIONS\limits.iff
Description: Contains the pricing costs for ships in game in four byte values at the following offsets:
Tarsus Trade in Value: 82
Orion Cost: 86
Centurion Cost: 90
Galaxy Cost: 94