Shadowrun
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Years before this comic became infamous:
Shadowrun for Genesis was pretty bad. It was oh so immersive and neat, but you had to literally work like a dog to build up your decker/samurai. That might have worked when we were 13 years old some 20~ years ago...but not when we’re now 30 plus.
So, without further ado, here are the cheats for Shadowrun to say ‘to hell with this” to that learning curve.
At the title screen enter A, B, B, A, C, A, B, START.
During gameplay open your Pocket Secretary. Move the cursor down to the blank beneath "Save/Load Game". Choose this space and you'll see a cheat screen.
NOTE: This cheat menu is only accessible once per play. Once you leave it you can't select the blank space again. To use it more than once save, reset, enter the code again, load, and then access the menu once more.
Nuyen: This increases your credstick to 250,000¥. Note that it does not actually add 250,000¥ but merely boosts your current balance to this amount. This means if you have more than that already you will actually lose money.
Spells: This cheat affects only the character you are currently controlling. If you have a non-magic-user selected the cheat will be wasted. This cheat gives the selected character a full inventory of Level 4 spells. As with most cheats on this menu it disregards the possibility that you may already have more powerful spells. It doesn't matter what you had before, your spell inventory will always be replaced with all Level 4 spells.
Test Deck: Similar to the Spells cheat, this will give your deck a full set of programs, all at Level 4, regardless of what you had before. The cheat will also boost your current deck's stats substantially: MPCP will go to 6, Hardening will go to 1, Memory to 200, Storage to 1000, Load/IO Speed to 50, and Response to 1. An added perk is that, unlike most other cheats, this trick won't replace high ratings with lower ones. If your rating in any of the previous categories is higher than the ones from the cheat, they won't be replaced.
Pick System: Choose this option and the screen will go blank. Use Up and Down to select a number, and hit A to choose. You'll be sent into the Matrix system that corresponds with the number you chose (see the System list section, where each system is listed in the order of its number). Whatever character is selected will be sent into cyberspace, regardless of whether he or she has a datajack. This is yet another way to get anyone you want into the Matrix, besides the method listed above. Because of the way the numbers work they will mess up if you try to go back. For instance once you reach 10 the "1" will get stuck, meaning you'll see it even if you go back to a smaller number. However the position you're on on the list will still work correctly regardless of what is displayed. You can also reach system 0 by pressing A while the screen is in its initial blank state.
Heal All: Here's a simple cheat. Picking this will heal all members of your party to 100% physical and mental health.
+10 Karma: Will grant all characters in your party an extra 10 Karma. Be aware that there is an upper limit on the amount of Karma you can hold; once you reach about 255 it wraps back to 0.
Contacts: Using this cheat will grant you all of the contacts available in the game, with the exception of the three men that you must meet through the area gangs: Henry J. Culver, Agira Tetsumi, and Mr. Faradouchi. If you had contact with some of these guys before you don't now.
Walk Fast: This cheat lets you walk about a third faster than is possible normally. While this can be useful it only affects the character you're controlling, meaning you will keep outrunning the others. Also if you go too fast the screen won't scroll fast enough to keep up with you, meaning you'll have to wait for it to catch up.
Shadowrun Save State Hacking Guide by SG81
You can use these in an emulator like KEGA Fusion, or on physical hardware. All these codes were developed by Mr. Hedstrom using an emulator to find memory areas and generate codes for them.
Mr. Hedstrom’s contact address is [email protected] (at least it was when he originally wrote these codes).
Mr Hedstrom’s Notes
If you are using these codes with a real Game Genie (on a real Genesis), you will probably not be able to save your game (this is because of the Game Genie,not because of the codes), but if you are playing on an emulator, you should have no problems saving your game. You can use all of the stat codes at the same time if you want, but it may make the Atk and Def meters look funny (because your stats will be so high).
AVRT-LA26
Fixes the melee instant death bug. When Wired Reflexes are equipped and you fight bare handed, you can be killed with one punch from an enemy. This code fixes that glitch. Has been tested through the entire game.
ADBT-AA2T
Cheat/debugger menu is always available. Just pause the game, press "A" to enter your Pocket Secretary, then scroll down to the empty spot at the bottom (below "Save/Load Game") and press "A". Lots of cool stuff: Money, Spells, Heal all, Karma, Contacts, Walk faster, Debugging, etc.
AMTT-CA8L
No random enemies/battles.
ADTT-CA8L
Many more random enemies or encounters.
AKPA-LA6Y
1 hit kills enemies (overhead view). Works with weapons and magic.
AL7T-AA48
Walk through walls. If you have trouble entering a building, just move around in the doorway and you'll get in.
AL4T-AA8W
Walk faster. Also, you won't slow down when enemies target you.
BMDT-AADW
When you "die" and are taken to the hospital, your mental health will be 100% instead of 80% when they release you (only for character in top slot).
BMDT-AAC8
When you "die" and are taken to the hospital, your physical health will be 100% instead of 60% when they release you (only for character in top slot).
RHLA-A6V2
No Karma is subtracted when upgrading attributes and skills. You still have to have the required amount of Karma though.
AXKT-AA96
Infinite Karma when upgrading attributes and skills. Even if you have zero Karma, you can still upgrade.
AK3T-LA5G
No Essence subtracted when buying Cyberware.
AJ6A-AA3G
Infinite mental health (protection from some attacks). Has only been tested on the character in the first (top) slot.
AJ5A-AA7R
Infinite physical health (protection from some attacks). Has only been tested on the character in the top slot.
FA5T-BEYR
Infinite pistol ammo (has only been tested on the character in the top slot). It *may* work on other weapons besides pistols.
AJ5T-AA5E
Infinite grenades (has only been tested on character in the top slot).
CAEA-ARJA
Start a new game with $10,000 (instead of $20).
A6DT-AAH8
Start a new game with about $450,000 (instead of $20).
93EA-573W
Money code. Get as much money as you want. Here's how: Go to any shop that sells Medkits, and with the code turned OFF, buy a Medkit for $200, then turn the code ON and sell the Medkit back for $32,639.
1EKT-ENH4
You don't need the $250 to get Michael's stuff from Stoker's Hotel, plus you'll get an extra $250 when you leave.
1EKT-ENH4 + CAKT-ERS8
You don't need the $250 to get Michael's stuff from Stoker's Hotel, plus you'll get an extra $10,000 when you leave.
1EKT-ENH4 + LAKT-EH18
You don't need the $250 to get Michael's stuff from Stoker's Hotel, plus you'll get an extra $50,000 when you leave.
B2PA-EA4R
Contacts, info, protection from gangs, etc are free. Can get even if you don't have enough money. Doesn't work for hiring runners.
DAKT-EA36
Hiring runners is free. Can hire even if you don't have enough money.
DEZA-RAMJ
Decker starts with 25 ammo clips (instead of 10).
This
code must be entered at the start of a new game.
GJZA-RAMJ
Decker starts with 50 ammo clips.
This
code must be entered at the start of a new game.
NNZA-RAMJ
Decker starts with 99 ammo clips.
This
code must be entered at the start of a new game.
DEZT-RAMJ
Gator Shaman starts with 25 ammo clips (instead of 10).
This
code must be entered at the start of a new game.
GJZT-RAMJ
Gator Shaman starts with 50 ammo clips.
This
code must be entered at the start of a new game.
NNZT-RAMJ
Gator Shaman starts with 99 ammo clips.
This
code must be entered at the start of a new game.
BEYT-RCET
The Samurai starts a new game with 9 Body (instead of 4) and your
Def goes up, and your Magical defense goes up.
This
code must be entered at the start of a new game.
B6YT-R8EW
The Samurai starts a new game with 15 Quickness (instead of 3),
and 15 Strength (instead of 4). Also, your Atk and Def goes up
This
code must be entered at the start of a new game.
B6YT-R8EY
The Samurai starts a new game with 15 Charisma (instead of 1), and
15 Intelligence (instead of 2). Also, your Atk and Def goes up.
This
code must be entered at the start of a new game.
B6YT-RAE4
The Samurai starts a new game with the Firearms stat at 15
(instead of 4). Also, your Atk goes way up.
This
code must be entered at the start of a new game.
BEYT-RWFG
The Samurai starts a new game with 9 Negotiation (instead of 1),
and 9 Karma (instead of 0).
This
code must be entered at the start of a new game.
GJYT-RREE
The Samurai starts a new game with the Predator HP pistol, and the
Heavy Combat Armor added to his normal inventory (in slots 5 &
6). Code can be easily modified to start with any items you
want.
This
code must be entered at the start of a new game.
BNYT-RWEG
The Samurai starts a new game with the HK227-S SMG, and Allegiance
Shotgun added to his normal inventory (in slots 7 & 8). Code can
be easily modified to start with any items you want.
This
code must be entered at the start of a new game.
BTYT-R2EL
The Samurai starts a new game with 12 Scatter Grenades, and 12
Medkits (instead of only 6).
This
code must be entered at the start of a new game.
DEYT-SWEL
The Samurai starts a new game with 25 Scatter Grenades, and 25
Medkits (instead of only 6).
This
code must be entered at the start of a new game.
AAYT-RAFL
or
AJYT-RAFL
The Samurai starts a new game with Bare Hands (instead of Razor
Claws).
This
code must be entered at the start of a new game.
DEYT-RAMJ
The Samurai starts a new game with 25 ammo clips (instead of only
10).
This
code must be entered at the start of a new game.
GJYT-RAMJ
The Samurai starts a new game with 50 ammo clips (instead of only
10).
This
code must be entered at the start of a new game.
BEYT-RCET
The Samurai starts a new game with 9 Body (instead of 4) and your
Def goes up, and your Magical defense goes up.
This
code must be entered at the start of a new game.
B6YT-R8EW
The Samurai starts a new game with 15 Quickness (instead of 3),
and 15 Strength (instead of 4). Also, your Atk and Def goes up.
This
code must be entered at the start of a new game.
B6YT-R8EY
The Samurai starts a new game with 15 Charisma (instead of 1), and
15 Intelligence (instead of 2). Also, your Atk and Def goes up.
This
code must be entered at the start of a new game.
B6YT-RAE4
The Samurai starts a new game with the Firearms stat at 15
(instead of 4). Also, your Atk goes way up.
This
code must be entered at the start of a new game.
BEYT-RWFG
The Samurai starts a new game with 9 Negotiation (instead of 1),
and 9 Karma (instead of 0)
This
code must be entered at the start of a new game.
TF7A-LE1N
All items in shops are free. Can buy even if you don't have enough money. Also works for Cyberware.
AC2B-YAER
Spurs are free (instead of $5,000). (Little Chiba's Chop Shop)
AC2B-YAE0
Muscle Replacement is free (instead of $12,000). (Little Chiba's Chop Shop)
AC2B-YAE4
Dermal Plating is free (instead of $3,800). (Little Chiba's Chop Shop)
AC2B-YAE8
Wired Reflexes are free (instead of $30,000). (Little Chiba's Chop Shop)
AC2B-YAHR
Spurs are free (instead of $4,200). (Seattle General Hospital)
AC2B-YAH0
Muscle Replacement is free (instead of $9,000). (Seattle General Hospital)
AC2B-YAH8
Wired Reflexes are free (instead of $28,000). (Seattle General Hospital)
HF9T-DJV0
The program refresh meter in the Matrix recharges twice as fast (for faster attacks). Has only been tested with Response stat at lowest value.
HF9T-D2V0
The program refresh meter in the Matrix recharges instantly (for much faster attacks). Has only been tested with Response stat at lowest value.
AKWA-LA4Y
One hit kills enemies (ICE) in the Matrix. This code has only been tested on a few enemies (ICE).
8XAV-JCH0
The cyberdeck you start with (Allegiance Alpha) has 500Mp of
memory (instead of 30Mp).
This
code must be entered at the start of a new game.
7DAV-JGH2
The cyberdeck you start with (Allegiance Alpha) has 1000Mp of
storage (instead of 100Mp).
This
code must be entered at the start of a new game.
ASAV-JJ94
The cyberdeck you start with (Allegiance Alpha) has 100 Load/IO
speed (instead of 10), and Response is increased from zero to 3.
This
code must be entered at the start of a new game.
AWNA-CA64
No alerts in the Matrix.
AFCT-5TEY
Makes the 101T Light Pistol hold 24 rounds of ammo per clip
(instead of 12), and increases its damage to 3 (instead of 1).
NOTE:
The new amount of ammo may not show up until you empty your current
ammo clip.
AFCT-4NNY
Makes the 101T Light Pistol hold 38 rounds of ammo per clip
(instead of 12), and increases its damage to 3 (instead of 1).
NOTE:
The new amount of ammo may not show up until you empty your current
ammo clip.
APCT-4NNY
Makes the 101T Light Pistol hold 38 rounds of ammo per clip
(instead of 12), and gives it max damage (10).
NOTE:
The new amount of ammo may not show up until you empty your current
ammo clip.
APCT-4NRE
Makes the L36 Light Pistol hold 38 rounds of ammo per clip
(instead of 11), and gives it max damage (10).
NOTE:
The new amount of ammo may not show up until you empty your current
ammo clip.
APDT-4NGY
Makes the Scatter Grenade do maximum damage (10).
BBGT-4ADY + ABGT-4TD0
Makes the Armor Vest give max protection (this will give you complete protection from some attacks).
BBGT-4AFE + ABGT-4TFG
Makes the Armor Clothing give maximum protection (this will give you complete protection from some attacks).
BBHA-4AAE + ABHA-4TAG
Makes the Vest w/Plates give maximum protection (this will give you complete protection from some attacks).
AKJT-CA5R
Makes pistols, shotguns, etc, have 3 shot bursts, but only uses 1 ammo.
APJA-4AAY
Makes the Mana Zap magic do maximum damage.
FFF100:00FF
Cheat menu/debugger is always available. To get to it, just pause the game by pressing Start, then enter your Pocket Secretary (highlite PS and press A), then scroll down to the hidden option under "Save/Load Game" and press A.
FF019C:0A00
Infinite mental health (first character only).
FF017E:0700
Infinite essence (first character only).
FFFBFE:0010
Always have at least $1,000,000.
FF018E:0021
Cab rides are always free. As a bonus, you can now join both the Yakuza AND the Mafia.
FF014E:1E14
Infinite Ammo
FFFBC4:7803
Maximum Cyberdeck Load Speed
FFFBC0:270F
Maximum Cyberdeck Memory
FFFBC2:270F
Maximum Cyberdeck Storage
FFF0A0:00FF
No Alerts in Cyberspace. The alert will appear temporarily, but if you pause the game or enter a node it will disappear.
FF024E:06
infinite bullets character slot 2
FF034E:06
infinite bullets character slot 3
FF014C:0A02
Max Physical Health Runner in Slot 1
FF024C:0A02
Max Physical Health Runner in Slot 2
FF024C:0A02
Max Physical Health Runner in Slot 2
FF029C:0A00
Max Mental Health Runner in Slot 2
FF039C:0A00
Max Mental Health Runner in Slot 3
FFDF84:00
and
FFDF85:00
and
FFDF95:00
and
FFE177:00
You can now go into buildings while being shot at. Usually enemies are still out there when you come out, but sometimes, they are not.
Weapon Carried by Person #1 in Slot #1
FF0156:xxxx
NOTE: when you unequip the gun, the game will not put that gun in your item cache. Also, non magic users can use magic spells.
Known Codes
0002 = Model 101T
0009 = HK227-S
0208
= AK97 SMG
020a = mach 22 smg
020E = Scatter grenade
0401 =
Streetline special
040b = Allegiance shotgun
040f = concussion
grenade
0003 = American L36
0505 = Warhawk heavy pistol
0604
= Security 500
0606 = max power heavy pistol
0607 = predator
heavy pistol
060d = Frag Grenades
070c = Roomsweeper
shotgun
7F00 = barehanded
FF01 = Flame dart
FF02 = Flame
Bolt
FF03 = Hellblast
FF04 = Invisibility
FF05 = Sleep
FF06
= Stink
FF07 = Super barrier
FF08 = Manna Zap
FF09 = Manna
Blast
FF0A = Manna storm
FF0B = Rockskin
FF0C = heal
wounds
FF0D = Confusion
FF0E = barrier
Weapon Carried by Person #2 in Slot #1
FF0256:xxxx
NOTE: When you unequip the gun, the game will not put that gun in your item cache. Also, non magic users can use magic spells. Also, the code digits are different for each Person.
Known Codes
002 = Model 101T
0109 = HK227-S
0208 =
AK97 SMG
030a = mach 22 smg
050E = Scatter grenade
0601 =
Streetline special
070B = Allegiance shotgun
060f = Concussion
grenade
0003 = American L36
0505 = Warhawk heavy pistol
0404
= security 500
0406 = max power heavy pistol
0007 = Predator
heavy pistol
010D = Frag Grenades
040C = Roomsweeper
shotgun
7F00 = barehanded
FF01 = Flame dart
FF02 = Flame
Bolt
FF03 = Hellblast
FF04 = Invisibility
FF05 = Sleep
FF06
= Stink
FF07 = Super barrier
FF08 = manna Zap
FF09 = Manna
Blast
FF0A = Manna storm
FF0B = Rockskin
FF0C = heal
wounds
FF0D = Confusion
FF0E = barrier
Weapon Carried by Person #3 in Slot #1
FF0356:xxxx
NOTE: When you unequip the gun, the game will not put that gun in your item cache. Also, non magic users can use magic spells. Also, the code digits are different for each Person.
Known Codes
0502 = Model 101T
0105 = Warhawk
heavy
0003 = American L36
000B = Allegiance shotgun
030E =
Scatter grenade
0301 = Streetline special
0409 = HK227
040F
= Concussion grenade
0507 = Preadator heavy pistol
0508 =
ak-97
010d = Frag grenade
070C = Roomsweeper shotgun
FF01 =
Flame dart
FF02 = Flame Bolt
FF03 = Hellblast
FF04 =
Invisibility
FF05 = Sleep
FF06 = Stink
FF07 = Super
barrier
FF08 = Manna Zap
FF09 = Manna Blast
FF0A = Manna
storm
FF0B = Rockskin
FF0C = heal wounds
FF0D =
Confusion
FF0E = barrier